The Elder Isles
The Elder Isles is a High Gothic/Early Modern setting borrowing heavily from a variety of extant sources. Terry Gilliam’s Brother’s Grimm, Adventures of Baron Munchausen, and Time Bandits with a little bit of the Fairy Tale logic and aesthetics of Ridley Scott’s Legend. Notable books with a heavy influence are: The Compete Fairy Tales of the Brother’s Grimm, Lord Dunsany’s, King of Elfland’s Daughter, The Sword of Welleran, Jack Vance’s Lyonesse, and Clark Ashton Smith’s Averoigne tales. — The world of the mundane and pre-modern butted up against the ineffable, weird and ancient.
Rules & How to Play
The game uses the Renaissance RPG by Cakebread & Walton, as well as bits borrowed from other d100 based games (The Fey Magic section from Advanced Sorcery, for example).
Click this link for connection information.
Play Aids — Resources, tables, helpers, character sheets, etc.
New Factions — New factions that your character can join
Firearms — modifications to the firearms rules presented in the core rulebook
Non-human Races — Character Creation guidelines for playing Elves, Dwarves, and Grimalkin
A Brief History — Notable events of the past
Geography — Peoples, Places & Cultures
Current Events — Current fashions, trends and politics
Persons of Note — Movers and shakers
Inspirational Media — Things to watch and read